Unity 3D: Sniper Game Development
Project details
🎯 Cinematic Sniper Game with Unity3D
🎮 About the Project
This Unity3D project is a sniper-themed FPS game prototype. The core focus of the game lies in impressive mechanics such as bullets traveling toward the target in slow motion and the camera following the bullet in a cinematic way. It delivers a powerful sense of aiming and shooting to the player.
⚙️ Technologies Used
Unity 3D Game Engine
C# Programming Language
Cinemachine (optional for camera control)
Physics & Raycasting
Slow motion effects using
Time.timeScale
andLerp
🔧 Implemented Mechanics
1. 🧍 First-Person Camera and Controls
The player character can move around the scene in FPS style
Aiming and direction control via mouse
2. 🔫 Sniper Shooting System
Shooting is triggered with the left mouse button
Instead of Raycasting, a real bullet object is physically moved toward the target
The bullet travels slowly to create a dramatic effect
3. 🎥 Camera Following the Bullet
After firing, the main camera locks onto and follows the bullet
A cinematic tracking effect is created
Once the bullet hits the target, the view switches back to the player camera
4. 🐢 Slow Motion Effect
Game time slows down at the moment of shooting using
Time.timeScale
Both bullet movement and camera transitions appear more dramatic
Adds a cinematic feel to the gameplay
🗂️ Project Structure
Assets/Scripts
: Scripts for camera control, bullet behavior, and shooting managementPrefabs/Bullet
: A physical bullet object used as a prefabScenes/MainScene
: Main gameplay scene and target areaCameraController
: Manages the camera system that follows the bullet
🧪 Development Notes
A great foundation for sniper-style FPS games
Bullet physics and camera transitions are implemented effectively
Especially inspiring for projects that aim for slow-motion and cinematic storytelling