Unity 2D: Puzzle Game Development
Project details
🧩 About the Project
This Unity 2D project presents a puzzle game prototype based on a drag-and-drop mechanic. The player is expected to complete a visual layout by dragging and placing pieces into the correct positions. The core game mechanic revolves around user interaction and visual alignment.
⚙️ Technologies Used
Unity Game Engine
C# Programming Language
Unity 2D Physics & Input System
(Optional) Shader or visual effects systems
🧠 Implemented Mechanics
1. 🎯 Piece Placement System
The player can drag objects in the scene using the left mouse button.
When placed in the correct position, the object snaps automatically into place.
If dropped in an incorrect position, the object will not stay.
2. 🖱️ Drag-and-Drop Mechanic
Puzzle pieces can be selected and dragged with the mouse.
The object’s position is constantly updated during dragging.
Upon release, a position check is performed.
3. ✅ Accuracy Check
Each puzzle piece has a predefined correct position.
Once correctly placed, the piece is locked in and no longer interactable.
A “success” state can be triggered when all pieces are placed correctly.
🗂️ Project Structure
Assets/Scripts
: Contains the C# scripts that control game mechanics.Scenes/MainScene
: Holds the main scene of the game.Prefabs
: All draggable pieces are defined as prefabs.Sprites
: Puzzle pieces and background images are stored here.
🧪 Development Notes
The code structure is kept simple and educational.
Suitable for beginner Unity developers.
The project is easily extendable (difficulty levels, time limit, scoring system, etc.).
💡 Future Plans (Optional Additions)
🧭 Level System: Progression through multiple puzzle scenes
🎵 Sound Effects: Sounds for piece placement and success
🖼️ UI: Remaining pieces, success messages, restart button
📱 Mobile Compatibility: Touch-based drag-and-drop system
🏆 Scoring System: Points based on speed and correct moves