Yigitcan TUTAÇ

0 %
Yiğitcan TUTAÇ
Game Developer
Web Developer
  • Residence:
    Turkey
  • City:
    Istanbul
  • Age:
    25
English
C#
Unity
Html
css
javascript
WordPress
Blender
  • Unity 2D/3D Game Development
  • C# Scripting & Game Mechanics
  • Responsive Web Design (HTML, CSS, JS)
  • WordPress & WooCommerce Integration

Unity 3D: Sniper Game Development

Unity 3D

Project details

 

🎯 Cinematic Sniper Game with Unity3D


🎮 About the Project

This Unity3D project is a sniper-themed FPS game prototype. The core focus of the game lies in impressive mechanics such as bullets traveling toward the target in slow motion and the camera following the bullet in a cinematic way. It delivers a powerful sense of aiming and shooting to the player.


⚙️ Technologies Used

  • Unity 3D Game Engine

  • C# Programming Language

  • Cinemachine (optional for camera control)

  • Physics & Raycasting

  • Slow motion effects using Time.timeScale and Lerp


🔧 Implemented Mechanics

1. 🧍 First-Person Camera and Controls

  • The player character can move around the scene in FPS style

  • Aiming and direction control via mouse

2. 🔫 Sniper Shooting System

  • Shooting is triggered with the left mouse button

  • Instead of Raycasting, a real bullet object is physically moved toward the target

  • The bullet travels slowly to create a dramatic effect

3. 🎥 Camera Following the Bullet

  • After firing, the main camera locks onto and follows the bullet

  • A cinematic tracking effect is created

  • Once the bullet hits the target, the view switches back to the player camera

4. 🐢 Slow Motion Effect

  • Game time slows down at the moment of shooting using Time.timeScale

  • Both bullet movement and camera transitions appear more dramatic

  • Adds a cinematic feel to the gameplay


🗂️ Project Structure

  • Assets/Scripts: Scripts for camera control, bullet behavior, and shooting management

  • Prefabs/Bullet: A physical bullet object used as a prefab

  • Scenes/MainScene: Main gameplay scene and target area

  • CameraController: Manages the camera system that follows the bullet


🧪 Development Notes

  • A great foundation for sniper-style FPS games

  • Bullet physics and camera transitions are implemented effectively

  • Especially inspiring for projects that aim for slow-motion and cinematic storytelling


 

4 +
Years Experience
20
Completed Projects
15
Happy Customers
20 +
Honors and Awards

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