Yigitcan TUTAÇ

0 %
Yiğitcan TUTAÇ
Game Developer
Web Developer
  • Residence:
    Turkey
  • City:
    Istanbul
  • Age:
    25
English
C#
Unity
Html
css
javascript
WordPress
Blender
  • Unity 2D/3D Game Development
  • C# Scripting & Game Mechanics
  • Responsive Web Design (HTML, CSS, JS)
  • WordPress & WooCommerce Integration

Unity Car: Creating a Basic Vehicle Controller

Unity 3D

Project details

 


🎮  Racing Game Mechanics with Unity


🚗 About the Project

This Unity project is a racing game that includes the basic physical controls and movement systems of a race car. It simulates core driving experiences such as real-time speed control, road grip, and steering through user input.


⚙️ Technologies Used

  • Unity Game Engine

  • C# Programming Language

  • ShaderLab, HLSL, and GLSL (for visual effects)

  • Unity Input System & Built-in Physics Engine


🧩 Implemented Game Mechanics

1. Car Movement (Car Controller)

  • Forward/backward movement and turning are handled using physical forces

  • Rigidbody component enables realistic acceleration and braking

  • Speed limits, acceleration, and braking behavior are custom defined

2. Wheel Simulation

  • All four wheels are physically simulated

  • Wheel rotations are visually synchronized

  • Ground contact creates a realistic driving feel

3. Road Grip System

  • Drift and skid effects during turns

  • Increased skid ratio at high speeds for realism

4. Camera Follow System

  • Dynamic third-person camera follows the car

  • Camera adjusts position based on speed and direction

5. User Input

  • Controlled via keyboard (WASD or arrow keys)

  • Input system is customizable and easily extendable


🗂️ Project Structure

  • Assets/Scripts: Core movement and physics scripts

  • Materials & Shaders: Visual quality and custom effects

  • Scenes/MainScene: Main game environment setup


🧪 Development Notes

  • Designed as a starter framework for racing game development

  • Can be extended with features like scoring, AI opponents, nitro boosts

  • Clean and beginner-friendly code structure for learning and experimentation


💡 Future Plans (Optional)

  • UI elements: Speedometer, lap counter, etc.

  • Mobile-compatible controls

  • Sound and environmental effects (engine sounds, collisions, etc.)


 

4 +
Years Experience
20
Completed Projects
15
Happy Customers
20 +
Honors and Awards

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