Unity Car: Creating a Basic Vehicle Controller
Project details
🎮 Racing Game Mechanics with Unity
🚗 About the Project
This Unity project is a racing game that includes the basic physical controls and movement systems of a race car. It simulates core driving experiences such as real-time speed control, road grip, and steering through user input.
⚙️ Technologies Used
Unity Game Engine
C# Programming Language
ShaderLab, HLSL, and GLSL (for visual effects)
Unity Input System & Built-in Physics Engine
🧩 Implemented Game Mechanics
1. Car Movement (Car Controller)
Forward/backward movement and turning are handled using physical forces
Rigidbody component enables realistic acceleration and braking
Speed limits, acceleration, and braking behavior are custom defined
2. Wheel Simulation
All four wheels are physically simulated
Wheel rotations are visually synchronized
Ground contact creates a realistic driving feel
3. Road Grip System
Drift and skid effects during turns
Increased skid ratio at high speeds for realism
4. Camera Follow System
Dynamic third-person camera follows the car
Camera adjusts position based on speed and direction
5. User Input
Controlled via keyboard (WASD or arrow keys)
Input system is customizable and easily extendable
🗂️ Project Structure
Assets/Scripts
: Core movement and physics scriptsMaterials
&Shaders
: Visual quality and custom effectsScenes/MainScene
: Main game environment setup
🧪 Development Notes
Designed as a starter framework for racing game development
Can be extended with features like scoring, AI opponents, nitro boosts
Clean and beginner-friendly code structure for learning and experimentation
💡 Future Plans (Optional)
UI elements: Speedometer, lap counter, etc.
Mobile-compatible controls
Sound and environmental effects (engine sounds, collisions, etc.)